domingo, 31 de março de 2013

Making of Red Bugatti - part01-02 - circa2011

 





Making of Red Bugatti - part01-02 - circa2011

" I’ve been planning to model a Bugatti for a long time ago.
The time arrived last month when I stayed 3 full weeks
without a free lance work.
I began to collect as many as photos references I could in the internet
and the 4 ortho visions to help me model it.
I’ve used 3DMax 2012 to do the job.
Max is a software that I’ve been using since it’s 3.0 version.
I used the plane modeling method. I created a plane and using the edges
and vertex points tools I modified this plane
to obbey the lines of the original’s car design.
The curved lines body of this car are nice and trick at the same time.
They need to be carefull constructed otherwise they will show some
inaccurancies when rendered and lit.
 The new Graphite Modeling tools
introduced in Max10 helped me a lot, with edge flow and flow connect items."

quinta-feira, 28 de março de 2013

My image at HDR Light Studio


My image of a black Audi is in the Newsletter's head
of the maker of the HDR Light Studio software (March edition). (thanks God!)

3DMax 2013, HDR Light Studio, Mental Ray and Photoshop CS6

segunda-feira, 25 de março de 2013

Hot Rod Car II

Hot Rod Car II

3D Max2013, Mental Ray and Photoshop CS6

HDRI and Backplates by: www.moofe.com

quinta-feira, 21 de março de 2013

quarta-feira, 20 de março de 2013

quinta-feira, 14 de março de 2013

Hot Rod in the Studio



Hot Rod in the Studio

Inspired by the Chip Foose cable tv program and dedicated to Boyd Coddington...
3DMax 2013, HDR Light Map 4.0, Mental Ray and Photoshop CS6

terça-feira, 12 de março de 2013

segunda-feira, 11 de março de 2013

Night Driver Tutorial Part VI FINAL - circa 2009




Night Driver Tutorial Part VI FINAL - circa 2009

3D Max2010 SP1, Mental Ray and Photoshop CS3

Hope it's useful for you...

sexta-feira, 8 de março de 2013

quarta-feira, 6 de março de 2013

domingo, 3 de março de 2013